2020 has certainly been a year. Many people considered it to be the worst year ever and there may be some truth in that for some people, but what was it like in the gaming world? Well, there was the coronavirus pandemic that hit absolutely everyone and so for a few months, the earlier months, there was hardly any news at all as things got cancelled or postponed, but that dried up soon enough.
The pandemic did lead to some big changes in the way companies did things though, such as developing a more online method of information delivery rather than focusing on things like E3, which is set to come back next year but in a different, more consumer-oriented rather than media-oriented fashion, and the pandemic also led to some companies realising that they could just allow people to work from home rather than having them always come into the office. So, there may be a few changes in the months and years to come because of that.
This was also the year of a new console launch, but it’s still early days and so there isn’t much on said consoles just yet and so there isn’t much of a need to upgrade unless you want to be an early adopter, but early adopters have to deal with all the problems of new hardware and software. So waiting a bit is a great strategy for those who don’t want to just leap into things.
A lot of bad stuff happened in the rest of the world, but game companies mainly kept their heads down and allowed people to just play games to escape the realities of the pandemic. It was clearly a great year to just sell games because people were playing them like never before. Now, while some companies kept their heads down, there were a few that certainly didn’t, and we’ll get to them soon enough.
But first things first, we have a few rapid-fire news stories this year that we should go through:
- Horizon: Zero Dawn made its way to the PC market, and thus marked the beginning of Sony releasing some of its games to the PC (20 January 2020 & 16 March 2020).
- Half-Life: Alyx came out and made VR something worth getting (3 February 2020).
- Warcraft 3 Reforged came out and angered a whole lot of fans because it was not what was promised (10 February 2020).
- News of S.T.A.L.K.E.R. 2 has appeared with the original studio behind it (30 March 2020).
- The ESRB finally acknowledged loot boxes and made them part of its classification system (20 April 2020).
- Frog Fractions 3 came out and it was inside a hat (10 August 2020).
- Microsoft bought Bethesda and that will probably cause some exclusivity in the future (28 September 2020).
- Twitch got rid of the “blind playthrough” tag on its service to make things a bit less ableist (14 December 2020).
And now that the rapid-fire stories are out of the way, what about the bigger stories that happened this year:
Black Lives Matter:
The devastating murder of George Floyd, and many others, in the United States led to mass protests around the world for racial equality. This may not have had anything to do with video games, technically, but the event saw the widespread adoption of ”Black Lives Matter” as a slogan on practically every game news media outlet (8 June 2020) and various devs came out in support of it too, and there were even efforts by groups like Itch.io with its Bundle for Racial Justice that saw hundreds of devs giving away their games for the cause (22 June 2020). This news story hit both gamers and the wider world and it continues to this day.
Sexism, assault and harassment continued in the industry:
While racial disparity was still an issue in 2020, so was sexual disparity. This year saw a sweeping round of #MeToo accusations against devs like Chris Avellone and Ashraf Ismael, as well as against various Twitch streamers (29 June 2020), but it was especially the year of Ubisoft. Ubisoft has never really faced much public ire about sexism, but that all changed in 2020 as various devs came forward about numerous executives and Ubisoft big shots (27 July 2020 & 10 August 2020).
And while many Ubisoft executives got the boot and ended up leaving the company, Ubisoft did whatever it could to distance itself from the whole debacle, such as filming an apology video but not including it with the rest of its Ubisoft Forward event. It essentially felt like sweeping things under the rug rather than addressing it directly, and it’s something Ubisoft still hasn’t adequately apologised for.
Unionisation ramped up:
Workers rights have never been that great a priority in the games industry, but this was the year for increased unionisation and employee dissatisfaction in the industry. The dissatisfaction came as a result of stories about how companies like Activision-Blizzard made loads of cash and hardly paid its employees (10 August 2020) or how Paradox Interactive underpaid its QA testers and then laid them off (14 September 2020). This led to things like Activision-Blizzard employees striking (19 October 2020) and the unionisation of companies like Paradox Interactive (8 June 2020), Kickstarter (24 February 2020) and workers at Cards Against Humanity (6 July 2020).
Full widespread unionisation is still a long way off, but developments like these are good signs of worker rights taking a stronger stance. Various companies’ employees have started work on increased calls for collective action, strikes and unionisation, and this will likely continue into 2021 as it very much should. However, crunch continued to be a problem in the industry.
Crunch continued in the industry:
Many in the industry have been quick to criticise the reliance on crunch, but that has not stopped it from happening, and this year was an especially painful one with regards to crunch because we collectively learned something: delays just extend crunch. When Doom Eternal was delayed, it was believed that this would have stopped the “need” for crunch, but it instead just increased the duration of that crunch (27 January 2020).
And that doesn’t even take into account one of the biggest launches of the year, The Last of Us Part II, which was noted for it’s incredible use of crunch to a devastating mental and physical degree on the workers at Naughty Dog (23 March 2020). However, some strides were made towards improving things, such as Rockstar’s attempts to reduce its crunch culture (20 April 2020), and that’s nice. But this article can’t go on without one of the worst cases of crunch (and many other things): Cyberpunk 2077.
Cyberpunk 2077 came out:
One of the most anticipated games of a generation finally came out. And the response was… underwhelming to say the least. It was loved by many, but it also had a rather heated response from fans (14 December 2020), including some of those fans attempting to cause a reviewer to have epileptic fits by sending her flashing light videos, and all because she dared state that the game can cause epileptic fits. So it’s a great group of people out there.
Then of course there were all the other screw ups, the game being buggy, getting pulled off PSN (21 December 2020), all the fun stuff. But the biggest problem with the game wasn’t the technical stuff but rather the fact that the devs at the company were forced into excessive crunch by a management that believed itself to be above reproach. The game got delayed till September (20 January 2020), and then till November (22 June 2020) and finally till December (2 November 2020), but despite all those delays and a promise that there would be no crunch, there was (5 October 2020).
And isn’t that just the perfect way to cap off 2020, a year many believed to be the worst year ever. A game everyone was excited about, harming its devs, having a toxic fanbase and then underdelivering on everything. Truly a wonderful year.
The wonderful year that was 2020 is finally at an end, and it was a rather uneventful year in gaming, for the most part. There were some good games, but the coronavirus kind of stole the thunder and made most people forget about pretty much everything else. This year will likely be remembered alongside 2016 as one of the worst years ever, and it probably deserves that title.