Tag Archives: id Software

Opinion: Why Doom 2016’s combat works

It has taken long enough, but as a poorer individual, I buy games on sale. And one such game was Doom 2016, and it was phenomenal. However, it’s worth looking at why it plays so well. What is it that makes the game so appealing to play, what gives the gameplay that special something that makes the combat just so damn appealing?

So, one of the first things that one should focus on when looking at this game is that it doesn’t have a very intrusive narrative. There is a narrative, but for the most part it amounts to “kill the demons”, and that’s about it. You murder your way through a hell (ha) of a lot of demons and try to close the portal to hell so that you can save humanity from them. It’s simple and the devs decided to make it as unobtrusive as possible.

Sure, the narrative pops up at the beginning and end of most missions, but for the most part you’re just running around and murdering demons. This works with this particular game because a traditional narrative would simply get in the way. Not all games need a strong narrative; some can just be fun for their own sake.

And Doom is one such game. So how does it accomplish this? Well, the game presents you with a constantly expanding arsenal (or at least until maybe halfway through the game and then you have all the weapons) and these weapons are nice and varied and give you different ways to deal with different enemies. Need to deal with weaker enemies that are more numerous? Use the shotgun. Need to deal with a lot of swarming enemies? Use the machine gun or plasma rifle? Need to take out a big monster that shoots powerful projectiles? Use the rocket launcher. Every enemy type can be dealt with in a variety of ways.

And the enemies themselves typically have strong projectile or melee focused abilities. It doesn’t take much for you to die, and most enemies shoot projectiles at you that can be dodged. While others try and attack you up close, and this further necessitates continual movement. You need to get away from them as best as possible. You need to circle strafe, jump to new platforms and altogether evade them as much as possible.

This gets the movement going, and with limited health you need to do your best to keep moving no matter what. Just keep going. Keep going. However, this, on its own, is simply reminiscent of other arcade-y shooters. The thing that separates this particular experience is that while, sure, the game does present the player with health and ammo pickups around the world, there simply aren’t enough, and so unless you’re some kind of a god that knows how to evade every attack, you’re going to end up needing to find more health and ammo.

And this is what sets Doom apart. You gain extra health by performing special glory kills, and you gain ammo by using a chainsaw execution on enemies. The chainsaw has its own ammo that needs to be found and the glory kills can only be performed on a weakened enemy. And for either of those you’ll get a nice dose of health or ammo. This means that the game cannot only be played by evading the enemy, but rather by getting up close and personal with them. The game forces you into an aggressive style of play.

You can only get that much needed health and ammo by getting real close to the enemy. You need to be jumping in and out of attack range, you need to be sprinting towards a staggered enemy to perform a glory kill because you only have a few health points left, you need to charge at a big guy and take him down with a chainsaw to get more ammo for that chain gun that’s desperately needed now. The game makes aggressive play mandatory.

This means that you’ll always be in the thick of it because killing from a distance means you’ll run out of ammo far too quickly. It produces a type of gameplay that will see you always on edge, and for this reason it can get tiring rather quickly. The game is never “off”, there’s no downtime between big battles. It’s one big battle after another. And so, it’s perfect for that nice cool off, but it’s not as great for marathon sessions.

It’s a type of gameplay quite unlike any other and that alone makes it worth your time if you’re into first person shooters, especially first person shooters that do something completely different from the usual things that you associate with first person shooters. So, go kill some demons, Doom Slayer.  


News of the Week – 28 September 2020

Microsoft purchased Bethesda:

Microsoft made a big ole purchase, or at least it has entered into an agreement to purchase ZeniMax Media (which owns Bethesda Softworks) in the next few months. This news broke only a few hours before it was officially announced by Xbox Head Phil Spencer in a blog post. This purchase will include a number of studios that have made some pretty big-name games, and so this has further monopolised the industry and caused worries about exclusivity.

The purchase will be for $7.5 billion, and that is quite a bit, but out of it Microsoft has acquired Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, TangoGameworks, Alpha Dog and Roundhouse Studios, and this means that Microsoft now owns a good number of IPs, including: The Elder Scrolls, Fallout, DOOM, Quake, Rage, Starfield, Dishonored, Prey, Wolfenstein and more.

For now, the company will be maintaining the agreements Bethesda made for things like PS5 exclusivity, and because of the promises that were made by Bethesda, its games will come to multiple platforms for quite some time, but the future beyond that is a far hazier thing. We can’t know whether Microsoft will force those studios to release Xbox/PC exclusives, but we do know that all the games will be coming to the Xbox Game Pass. So for Xbox and PC gamers, there’s less of a worry, but for PlayStation users, they may lose the follow up to Skyrim. Only time will tell, but in the meantime, Microsoft has made it clear that the acquisitions are not done.

 

Blizzard plans a digital show next year:

Blizzard has decided that seeing as BlizzCon is a thing that happens and also seeing as there’s still a virus raging around the world, well it’d need to do something else for its BlizzCon stuff. So, Blizzard has decided to create a new incantation of Blizzcon: BlizzConline. A title that I must say, I find rather fun but that could just be my weak sensibilities.

The show will do all the usual showcase stuff that BlizzCon does, like showing off new game features, but it will also heavily feature community-created content. So community-driven everything has been at the forefront of BlizzCon for ages, and Blizzard clearly wants to make sure that continues, and so there will be a Community Showcase with a variety of categories for people to digitally submit pictures and/or videos (depending on the demands) for each category.

There’s the usual cosplay stuff, but now there’s an added cosplay aspect because without a physical space the company can accommodate pet cosplay, so you can forcibly dress your dog up if you so desire. They probably won’t like it but that’s never stopped anyone before. There will also be art, digital storytelling and talent contests, so people can send their attempts in to whichever category, and the “March of the Murlocs” will continue, with people being able to send in clips of themselves as murlocs for the digital showcase. All of this stuff has deadlines, and so if you’re interested in it, check out the link to all this stuff. All the specific rules and submission pages can be found on that page.

The show itself will be 19-20 February 2021 and so there’s still time to prepare. However, despite it being quite a long way off, Blizzard will likely still not do its proper due diligence and apologise for the Blitzchung fiasco in which it refused to defend Hong Kong and instead punished one of its own players. Oh well!

Former Lab Zero Games devs form new studio:

Lab Zero Games, the company behind Skullgirls, had issues surrounding its toxic owner and so people started leaving, and then the company pretty much just laid off everyone else. So a few of those devs, fifteen of them at present, got together to form their own studio, and that studio is called Future Club.

Future Club is set up as a worker cooperative. This means that there aren’t any actual bosses. The company is employee-owned and employee-run. So everyone gets a say and everyone gets a piece of the pie, and conflicts will be resolved as they arise. So Future Club will be a nice, fun little socialist take on a corporate structure. It should be interesting to see how they continue on into the future. Hopefully some great things come out of them.

 

Some Konami games may be coming to PC:

A bunch of old-school Konami games showed up on a Taiwanese digital games rating board for the PC (this was spotted by Gematsu), and those games included Metal Gear (1987), Metal Gear Solid (1998), Metal Gear Solid 2: Substance (2002) and Konami Collector’s Series: Castlevania and Contra (2003). But nothing on the other games in these franchises, such as MGS 3 or the later Castlevania and Contra games.

Some of these games have been to the PC, but most have to be emulated in some way. In addition, something like MGS 1 can only really be accessed on the PSOne and the PS3 Metal Gear Solid Legacy Collection. These games should be preserved on PC platforms so that they don’t just fade away into nothingness like Konami’s other iconic release PT.

1999’s Unreal Tournament got an update:

Games past a few years old, provided they’re not online-oriented like World of Warcraft, tend to stop getting updates. Some old problems persist but are never patched out and so dedicated players need to rely on mods to fix things themselves. Well, a game from over twenty years ago just got an update: Unreal Tournament.

The game that probably put Epic Games on the map in the first place still has a dedicated playerbase, and so a few of those super dedicated players took up the mantle of preserving the game seeing as Epic was a bit more focused on Fortnite and the Epic Games Store. This group has, after a year of work, put out that update, and it fixes hundreds of issues; many of them thanks to people continuing to play a 1999 game on newer and newer PCs. So this is great news for those who want a good update on a great old game.  


News of the Week – 11 May 2020

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Nicolas Cage is going to be the Tiger King:

After the uber-success of the Netflix documentary Tiger King: Murder, Mayhem and Madness, there was always going to be more material depicting Joe Exotic, the private zoo owner and all-round weird individual. And for some time, people have been wondering who would be portraying the eponymous Tiger King in an upcoming scripted television show about the man. We now know who it’s gonna be: Nicolas Cage.

Nicolas Cage, the man who’s both a good and bad actor (depending on the film), seems like the perfect fit for Joe Exotic. This will also be Cage’s first television role, so that should be fun. The show will be run by Dan Lagana (American Vandal) and produced by Imagine Television Studios and CBS Television Studios, and it’ll be eight episodes long. Everyone is probably hoping for a hell of a ride on this one, so let’s hope it is, and seeing as I saw someone use this hashtag on Twitter I’ll have to use it too because it’s just too perfect: #CAGEDTIGER.

Let’s hope this thing is great!

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There could have been another Prince of Persia:

The internet is filled with all sorts of hidden things that no one even realises are up there. It’s a rather fascinating, seemingly infinite place, and on YouTube there was a video lurking that should never have been released publicly. The video, titled “Prince of Persia Redemption”, was uploaded all the way back in 2012 and shows pre-rendered footage that simulates gameplay for a planned reboot of the Prince of Persia franchise, complete with typical Prince of Persia time manipulation and parkour moves.

The video was uploaded by a random, unknown account, and it has now been confirmed, years later, by Jonathan Cooper, who’s worked on various games as an animator over the years and was a Ubisoft Montreal animation director. This pitch video apparently inspired their own pitch video for Assassin’s Creed 3 back in the day, but the game itself was cancelled. This video has gone unnoticed for eight years now, and when asked about it Ubisoft simply stated that there are no plans to bring Prince of Persia back. So that’s that. An interesting footnote in gaming history that will remain mostly forgotten by the sands of time.

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000 Lord of the Rings Gollum

Lord of the Rings: Gollum finally has screenshots:

Some time ago there were rumblings about a new Lord of the Rings game, one that would throw you behind the actions of the ring-lusting creature Gollum, and now, some months later, we have our first screenshots. The screenshots don’t show all that much, but it does show off some of the visual design, environments and the fact that Gollum is somewhat inspired by the visual depiction of him in the Peter Jackson Lord of the Rings film trilogy.

From the information we do know, the game will be more stealth heavy, which is expected from a game featuring the sly Gollum, but very little else is known. It’s being developed by Daedalic Entertainment, a German studio that developed the Deponia games. That’s it though. Hopefully more news comes out about it and it continues as something interesting and worthy of our attention.

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id confirms the Doom Eternal composer has left:

A few weeks ago, Mick Gordon, the guy behind the metal-heavy soundtrack for Doom Eternal was not happy about the mastering on the OST release of the soundtrack. He thought it was poorly done and that he did not have sufficient involvement in it. Well the saga continues, and it would appear that Gordon is out and another guy is in.

Marty Stratton, an executive at id Software, stated, in a lengthy open letter on Reddit, that there had been various issues with the soundtrack. Gordon had not been able to keep up with the deadlines and things had already been pushed up. So everything was just a massive screw up. Eventually, id had to step in and get their own audio designer to finish things off in time.

Because of this whole fiasco, Gordon is no longer on-board for any of the planned Doom Eternal DLC and someone else will be making those soundtracks instead. It’s a big mess of a situation, and one that has no authoritative voices because it’s a very he-said-she-said situation. Either way, Gordon’s out and someone else is in. And that’s just the way it’s gonna be.

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000 Doom 2016

Halo 2 is coming to PC:

At long last, after the release of the Master Chief Collection last year, the collection is getting more of the games that were promised on the tin. It was supposed to be every game with good ole Master Chief, but instead it was just Halo: Reach and later Combat Evolved Anniversary. Well finally, after all this waiting, Halo 2: Anniversary will be joining the collection.

This next instalment in the classic FPS franchise will be dropping on 12 May 2020 and then it’s back to waiting for the other games, Halo 3, ODST and Halo 4, to release. So there’s still a lot more waiting to be done in the long term but at least it’s nearly time for Halo 2 to finally come to PC. And it’ll be heading to Steam, Xbox Game Pass and to the Microsoft Store. So that’s nice for PC gamers who’ve been waiting over a decade for this thing to come to PC. Better late than never, I suppose.

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News of the Week – 27 January 2020

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Doom Eternal’s delay just brought more crunch:

So just last week we received the lovely news that CD Projekt Red’s Cyberpunk 2077 will be delayed and that crunch will resume regardless; the delay hasn’t stopped the crunch at all. Which is just wonderful, isn’t it? Well this week we learned something even more wonderful! You see, Doom Eternal, which is currently in development over at id Software, has been doing exactly the same thing!

The company was supposed to release the game back in November 2019, and when the company announced its delay many people came out to be all angry about it while other people, who are a bit less whiny and realise that they can wait for their games, were completely fine with it. However, it now seems that the company was “crunching pretty hard most of last year”, according to the game’s director Marty Stratton.

The company, rather than letting people calm down a bit and work reasonable hours now that a delay had come around, were instead pushed into going hard on development time. The employees were forced into a lengthier period of crunch and this executive doesn’t really seem to care all that much about that either.

It’s now gotten to the point where we should no longer praise devs for announcing that its games will be delayed because that quite possibly means that the employees, who are afraid of being let go in an incredibly volatile industry if they don’t conform to what they’re “encouraged” to conform to, don’t obey.

Whenever a game is delayed this question needs to be re-examined. Is it being done so that the workers can be forced into further hard work that immensely damages their mental wellbeing, or is the delay being made in good faith and it’s to stop anything like this from happening. However, we can no longer take these devs at face value and should be willing to question them and to hold them accountable. And it should be noted that when the word “devs” is used in this instance, it means the executives and managers at these companies. Those people are the ones responsible for this. Poor management is what gets games pushed into crunch, it isn’t a “natural” part of the development process.

So remember to always question what these companies are trying to pull and always remember that age-old mantra that brands are not your friends, because they aren’t. They do not care about you as an individual, and they will be more than willing to lie if it gets them the PR they want. However, the increased visibility of crunch has forced them to acknowledge it, and maybe the lies behind the delay will now also force them to address these issues.

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A tax watchdog went after Rockstar:

Rockstar has been called out by a tax watchdog group in the UK called Taxwatch UK, and this watchdog group decided to just check out some of Rockstar’s publicly published financials and revealed something rather fun. You see, Rockstar, despite being a multi-billion dollar company, likes to make use of tax relief incentives in the UK that are actually kinda intended for… small businesses so they can get their break in the industry.

However, not to pass up on free money, Rockstar has gotten about £80 million in tax relief from this programme. The company claimed a nice percentage of the overall fund for 2018/2019 by claiming an amount that was 37% of the total! Rockstar took 37% of the entire UK’s Video Game Tax Relief (VGTR) fund. Which is a rather insane figure for a company that makes more money than many others combined.

In addition, to qualify for this tax relief fund you have to produce something that is “culturally British”, but that’s intentionally vague and so a game of theirs like Grand Theft Auto V, which is set in a recreation of Los Angeles that features many aspects of American life, is clearly culturally British because it has a more British sense of humour and some of it was developed by British people, I guess?

Rockstar was quick to respond, and it did the usual PR thing you’re meant to do. You know, the company spoke about how that money went to hire over a thousand people throughout the British Isles in places like London, Lincoln, Yorkshire and Scotland and so that makes it perfectly fine. The company was using this tax relief fund to get itself some additional funding, and that is completely legal. But you do need to maybe think of the morality behind it. It’s kinda iffy, ain’t it?

The Association for UK Interactive Entertainment (UKIE), which is essentially the UK’s version of the ESA (a lobbying group meant to stick up for the game devs and publishers against whatever backlash they get from… anyone), also came out to criticise Taxwatch UK for the report because it’s pretty hostile towards Rockstar and Rockstar just like can’t handle that kind of bullying. Bullying coming from a small tax watchdog group with no actual power. Terrifying.

It’s worth remembering that tax relief schemes like these are meant to be for smaller companies, and when they’re used like this they’re pretty much being abused. Tax relief can be a godsend to smaller companies that are just starting out, but when the money is being thrown at a billionaire company it kind of starts weakening what that tax relief was intended for in the first place.

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000 Half-Life

Original Half-Life ­games are free on Steam for a while:

In a rather surprising, yet also unsurprising, development, Valve has decided to release its entire Half-Life collection for free on Steam for a few months in the lead-up to the release of its upcoming VR-exclusive Half-Life: Alyx (which the team has stated, in a recent AMA, is pretty much done). The game is effectively free to download and install until the new game releases in March.

Valve announced the news in a Steam blog post and stated that the whole story is available for people to check out. This is, obviously, a marketing thing intended to get you excited about a prequel to a game that people have wanted a sequel to since 2007. The company wants you excited about jumping into the boots of one of the best characters in gaming history, but this time as the protagonist and in a VR environment that can effectively stop a whole load of people from playing it because of the cost.

But let’s not get cynical here. Or at least not too cynical. So if you’ve never played the Half-Life games before then grab them. The first game is quite different from the rest but worth a play, but I would say that most of your enjoyment may come from the sequel and the episodes. Just keep in mind that there is no conclusion to the Episodes. They just end on a cliffhanger and that cliffhanger was never addressed. Never.

So go grab them if you haven’t played them, and if you have played them but haven’t on Steam somehow then go grab them. If you’re interested in picking up Half-Life: Alyx and haven’t played any of the games then definitely grab em. Otherwise just… do what you want. They’re good games! Okay, this post is deteriorating. On to the next one!

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Ninja Theory has a new game in the works:

Ninja Theory, the devs that put out the superb and well-received exploration of mental health Hellblade: Senua’s Sacrifice, have put out a statement to announce its new game. The company has been working on a sequel to Hellblade since at least last year (when the company announced it), but this is a completely new thing.

The new game has been called Project: Mara and will be a more grounded experimental horror game about “mental terror”. This sounds a lot like the company is exploring similar themes to Hellblade, and I think a whole load of people will be quite happy if that’s the case. However, other than knowing the game exists and that it’ll be an exploration into new ideas for storytelling and such, we know nothing. We don’t know when it’s coming, we don’t know what the gameplay is going to be like. We pretty much know nothing at all.

The only reason this can really be called news at all is because Ninja Theory has prestige now. The company did a good job with the first Hellblade and so the company is worth a shot. If this new games shakes things up like Hellblade did then lightning may have struck twice. Let’s cross our fingers and hope that that’s exactly what happens.

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TikTok’s owners are getting into gaming:

ByteDance, the Chinese conglomerate behind TikTok, the video sharing app that I don’t really understand but that all my students use on a daily basis, has decided that it’s time for its business fingers to spread out a bit and start getting into the mobile gaming market. Because, you know, mobile gaming makes a hell of a lot of money and with the name “TikTok” behind you you’ll likely make something young people will want.

The decision appears to be aimed at a more “hardcore” subdivision of the mobile market. A decision that appears a bit strange at first glance seeing as the casual mobile market makes such a killing, but the company is planning on going after the high-spenders, and so it needs to bring in some “whales” (for those who don’t know, this is the dehumanising way in which customers who spend a lot of cash in games are labelled).

This new division has been quietly building for a while, but the company has now gone public with its plans. These plans are going to put it in direct competition with another, and more well-known (in gaming circles) Chinese conglomerate, Tencent. So a battle between these two rich companies as each tries to outdo the other in the hardcore mobile market is soon to ensue. Should be fun to watch.

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